Instant Tracking

See beyond reality with Wikitude’s powerful solution for markerless Augmented Reality experiences!

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The Instant Tracking technology makes it possible for AR applications to overlay digital interactive augmentations on random surfaces, without the need of a marker. Wikitude provides it’s own SLAM based Instant Tracking and, when the devices allow it, it triggers the SMART feature. SMART switches to Google’s ARCore or Apple’s ARKit Instant Tracking, depending on device support.

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Quick Facts

  • Enables markerless augmented reality experiences
  • Enhancements: Instant Targets
  • Uses Wikitude SLAM based Instant Tracking
  • SMART: switches to ARCore & ARKit Instant Tracking on supporting devices
  • Optimal for indoors and outdoors
  • iOS and Android support: Native, JavaScript, Unity, PhoneGap, Titanium, Xamarin
  • Windows support: Unity
  • Available for Smart Glasses: Epson, ODG
  • Instant Tracking Documentation

Wikitude Instant Tracking

Instant Tracking is the first feature using Wikitude’s Simultaneous Localization and Mapping (SLAM) technology. It allows developers to easily map environments and display augmented reality content without the need for target images or objects (markers). Wikitude markerless tracking has a much wider reach than ARKit and ARCore, covering more than 90% of iOS devices and at least 20 times more Android devices than ARcore.

SMART with ARKit and ARCore

SMART is a seamless API which integrates ARKit, ARCore and Wikitude’s SLAM engine in a single AR SDK, cross-platform. This means developers won’t have to deal with specific ARKit/ARCore code, but could build in JavaScript, Unity, Xamarin, Titanium, PhoneGap, and Cordova. SMART will dynamically identify the end user’s device and decide if ARKit, ARCore or Wikitude’s SLAM should be used for each particular case.

Instant Targets

Instant Tracking sessions can be saved in the form of Instant Targets. Once saved, the AR experiences can be persistently accessed by multiple users across devices and operating systems (iOS, Android, and UWP), at different points in time. This makes sharing AR experiences so much easier!

Scene Interaction

This feature lets you understand the depth value of any given screen point (x,y). It returns the 3D coordinates of the corresponding points in the currently tracked scene. This is useful for placing augmentations at the correct depth in the scene.

Some of the many use cases …


Marketing, Sales & Entertainment

Getting someone to look at your product is the first step of a good marketing strategy. From putting couches in rooms, to putting buildings or solar panels in specific places – we can actually visualize the objects we’re thinking of placing around us whenever we want to. There is clear potential for both retail outlets – customers can interact directly with the product, and come as close they can to touching and feeling it without having it in their actual hands. Even more opportunity exists in gaming and entertainment, as Pokemon Go so brilliantly demonstrated.


Adding and sharing digital notes

Adding a few, small, easy to understand bits of information to a real scene can simply help our mind process information so much more quickly – and clearly. Using Instant Targets, onsite maintenance workers can leave important messages directly on the machinery itself for the next shift to be aware of. An interior designer can save various furniture setups to load and show to clients later in time. The opportunities here are endless – factory floor managers, warehouse workers, assembly-line technicians – anyone who needs real-time information, in a real-world setting.

Wikitude SDK – Instant Tracking

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